Module+7+Classroom+Technology

= Module 7: Classroom Technology Scenario =

Profile - Team 1 Elementary Education
Team Name: //Elementary Educators// Assignment: **Classroom Technology Request List** Class Level/Grade: Third Grade/Public Elementary School

Items ||~ Hardware Cost || TS 620 ||= $895.00 || Dell Netbook 10.1 ||= $299.00 each (X2) || with Built-in Projector || $299.99 || Printer/Copier/Scanner/Fax || $199.99 ||
 * Hardware Items**
 * ~ Hardware
 * = SmartBoard
 * = Inspiron Mini 10
 * Nikon-Coolpix 12.1 Digital Camera
 * HP-Network Ready


 * Software Items**

(System software with receiver and 25 remotes) || $1599.00 ||
 * ~ Software Items ||~ Software Cost ||
 * SMART Response PE System
 * Microsoft Office Professional 2010 (x2) || $ 499.00 each ||
 * I Love Science (x3) |||| $ 14.95 each ||
 * Mighty Math Number Heroes (x3) || $ 14.95 each ||
 * Zoombinis Logical Journey (x3) || $ 14.95 each ||
 * SpongeBob Squarepants Typing (x3) || $ 19.95 each ||
 * Cluefinders Reading Adventure Deluxe (x3) || $ 14.95 each ||


 * Summary **

The smartboard will be a great tool for our third grade classroom. It can be used on its own or with the SMART Response software. With just the push of a button on their wireless remotes, every student in the classroom can instantly tell a teacher how much they know rather than a teacher just choosing one student to answer a question. This insight will help a teacher adapt his or her lessons based on test results or how students respond to the questions. After a whole group lesson is presented using the SMARTboard, teachers would then use the clickers to assess what the students took away from the lesson. We also choose the HP - Network-Ready Multifunction Printer/ Copier/ Scanner/ Fax because the classroom needed an undated printer and why not have everything in one unit. So this will be a network compatible system where all of the computers will print off on the same printer. We chose the camera with the built in projector to capture moments in the classroom that can be shared with other students, teachers, and parents. The netbooks can be used for positive reinforcement or as an interactive learning tool. We also chose to buy //Microsoft Office Professional 2010// because this will allow students to use word processing, PowerPoint, Excel, Publisher, and a few others. This will give students the chance to learn some of the most basic and commonly used purposes for a computer, while still allowing room for creativity. The rest of the software selections are educational software programs. //I Love Science// covers over 100 topics of science in an interactive lab. //Mighty Math Numbers Heroes// offers variety, covering concepts, facts, and critical thinking skills for grades three through six. This will also enable advanced students to continue developing math skills without taking away class time. //Zoombinis Logical Journey// will help students develop logic skills that will carry over into all other subjects. It will also seem like a change of pace for the students, and be part of the positive reinforcement the computers for which the computers were required. //SpongeBob Squarepants Typing// enables students to learn how to type in a fun environment. Finally, //Cluefinders Reading Adventures teaches //comprehension, spelling, grammar, vocabulary, and critical thinking skills while searching for clues to save the planet from destruction. It also will allow advanced students to progress with their reading, as it teaches ages nine through twelve. We included three copies of each of the educational software programs to be installed on both of the new laptops and the teacher's computer. Overall we chose the most useful hardware and software for our third grade classroom.